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Fifa 19 title update 9 patch notes (version )

fifa 19 title update 10

FIFA 19 title update 9 (version 1.10) is now available on PC, with console to follow next week. The following changes are mainly focused on gameplay improvements. Check out the full FIFA 19 title update 9 patch notes below.



EA SPORTS may have just taken a big step in the right direction. This latest FIFA title update includes further reduced speed of manual goalkeeper movement, as well as preventing your players switching positions automatically.



Scoring from one on one situations has never been more difficult recently. This is because the newly introduced manual GK movement enabled your opponent to guess where you are going to shoot. Nerfing this movement should drastically improve the game for many, although this will come as bad news for players who took advantage of this.



We're sure that you've noticed when you go to manage your team during a game, some players are in different positions. This FIFA 19 title update 9 fixes this issue, so you'll no longer have your Zlatan CDM and Lampard playing ST.



There are also a number of other changes included in these FIFA 19 patch notes. EA SPORTS may have finally fixed some of the biggest issues in FIFA Ultimate Team and you can check out all these FUT fixes below…



FIFA 19 Title Update 9 Patch Notes (Version 1.10)



Made the following changes:




    Further reduced the speed of the goalkeeper when being controlled by manual movement during open play. This change builds further on the change that was made in Title Update 7.



Addressed the following issues:




    Players were sometimes swapping positions on the pitch without any changes being requested by the controlling player.



FIFA Ultimate Team (FUT)



Addressed the following issues:




    Sometimes, in a FUT Online Match, a players OVR rating would be displayed in the Player Performance screen incorrectly. This had no impact on gameplay and was a visual issue only.



Addressed the following issues:




    In Pro Clubs, when playing with your Virtual Pro locked to the CAM position, they would sometimes be treated like a LB in terms of positioning and player rating.



Are the EA SPORTS FIFA team heading further in the right direction with this latest FIFA update patch? Get in touch with us via twitter and let us know if you're a fan of this latest FIFA 19 title update 9 (version 1.10).


Addressed the following issues:
    In Pro Clubs, when playing with your Virtual Pro locked to the CAM position, they would sometimes be treated like a LB in terms of positioning and player rating.


FIFA 19 Title Update 9 Patch Notes (Version )



Made the following changes:




    You can now make changes to your Game Plans in the Pause Menu during a match.
      Changes made to your Game Plans during a match will not be saved after completion of that match.

    Swapping players in the Pause Menu during a match, while on the Balanced Game Plan, will now apply those changes to the other Game Plans.
      This only applies if you make the changes to the Balanced Game Plan, changes made in the Pause Menu during a match to the other Game Plans will be localized to only those Game Plans and would need to be made manually in the others.
        Given the above, if making a change to your team due to a red card, for example, make sure that the change is being made to the Balanced Game Plan.

      In situations where the formations being used in your non-Balanced Game Plans are significantly different than those in your Balanced Game Plans, the swaps may not happen automatically.
        For example, if you are playing with a formation, on your Balanced Game Plan, that has a Left Back, and swap a Striker into the Left Back spot, and then change to a Game Plan where there is no Left Back, such as a three at the back formation, the swap may not be made automatically.





Addressed the following issues:




    The following issues were addressed for volleys where the player fully leaves the ground during the kick, such as a bicycle kick.
      Some players were incorrectly taking these kicks without meeting the Agility attribute requirements to do these kicks contextually.
        To further explain the above, these types of kicks can happen, in appropriate situations, for players who have an Agility attribute of 80 or higher, or who have the Flair Trait, without the player having to hold down the ‘Flair Shot’ button.

      These kicks were happening in unrealistic situations, such as when the kicking player was bunched up with other players. Sometimes the animations for these kicks were happening too fast for some players with higher Agility attributes. These kicks are now more likely to be impacted by error resulting in potentially less accuracy, speed and spin.
        The above effect will be more noticeable in situations where executing one of these kicks would be very hard, and less noticeable in situations where executing one of these kicks would be easier.


    Rarely, keepers were not picking up the ball when it was close to them. Rarely, keepers were trapping the ball outside of the box, despite an attacking player being near them, instead of clearing the ball. Rarely, when the keeper was rushing out of the net, you were unable to take control of him using the ‘Move Keeper’ controls. Rarely, after positioning your keeper with ‘Move Keeper’ controls, the keeper would dive out of the way of the incoming shot. Rarely, keepers were not picking up the ball after knocking it down with a tip down save. When playing in a mode with two human controlled players on a team, such as in Pro Clubs or Co-op Seasons, the opponent’s defenders were not responding to an attacker running behind the defensive line during a goal kick. When taking a goal kick, where the target for the kick is very far down the field, the ball was travelling too fast. Players will no longer wait to take a throw in due to a keeper being out of position.



Made the following changes:




    We have made changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.
      Your opponent’s FUT Club Established Date will no longer be displayed. Your opponent’s FUT Club name and Squad Name will no longer be displayed. Your opponent’s online ID will no longer be displayed on the screen with one exception.
        You will still be able to see your opponent’s online ID if you use the ‘List Members’ button, which we are working to remove in a future title update when available.

      We are looking to continue to make changes in this area in future title updates when and if available.




Addressed the following issues:




    The impact to a player’s attributes from Chemistry were not properly displaying in the Pause Menu of a FUT Online Match.
      This was a purely visual issue with no impact to gameplay.

    The Squad Battles refresh timer was very rarely not counting down correctly for some players. The Daily Objectives refresh timer was very rarely not counting down correctly for some players. The latency bars in Division Rivals were not properly updating based on the latency to the dedicated game server location being used for the match. Sometimes the game was crashing at the start of a match in FUT Online Draft. (PC Only) The change to your Skill Rating was not being visually depicted as part of the end of the match flow in Division Rivals after a loss. Sometimes a player’s FUT Coin balance would display as 0 after being outbid on an Item on the FUT Transfer Market.
      This was a visual issue only.

    Stability issue when rapidly pressing buttons on multiple controllers while on the Apply Consumable screen. Rarely, when viewing a Champions Channel replay, you would receive an error.



Addressed the following issues:




    Resolved some issues where the Pause Menu would not close, and would remain on the screen, after the countdown timer had reached 0. Sometimes, in Pro Clubs, your Virtual Pro would be playing the wrong position in a match.
      This issue was only impacting certain positions when playing in certain formations.




Addressed the following issues:




    Sometimes the game would hang after checking the Mail Inbox immediately after the transfer window deadline day ended. Some Traits had a blank icon on the Attributes panel of the Squad HUB.
      The Traits impacted by this were the Traits that were added to the Front End in the previous title update. This issue was visual only.

    The Playmaker GTN Scouting Instruction no longer has the (CPU AI Only) tag on it.
      This was a visual only issue caused by a Traits change in a previous title update.




Addressed the following issues:




    The EFL Championship trophy is now being presented in the final match of the EFL Championship.



Addressed the following issues:




    Having more than 89 unlinked Kick Off Names was causing an error to appear when proceeding to the match selection screen. The wrong Favorite Team crest and name combination would be showing on the Kick Off tile if the active account was switched. If one player set themselves to ‘Ready’ on the Kit Selection Screen, while the other player backed out of the screen at the same time, the player who has set themselves to ‘Ready’ would no longer have any functionality on the Team Select screen. Rarely, Kick Off names that were not created by the player would appear in the list of available Kick Off names to select.



Addressed the following issues:




    The Chipped Penalty Trait no longer had any functionality in gameplay and will no longer display in the Front End.
      This is a continuation of the changes that were made to traits in the previous title update.

    The Speed Dribbler Trait now correctly has the (CPU AI Only) tag.
      This is a continuation of the changes that were made to traits in the previous title update.

    Some Traits were displaying as debug text for some players.



Addressed the following issues:




    Toggling between the ‘On’ and ‘Off’ settings for some FIFA Trainer options were causing other changes made to FIFA Trainer options to change.



Addressed the following issues:




    Audio corruption could be heard during matches. (PC Only) Updated the intro audio for DFB-Pokal. The away team in a UEFA Champions League group stage match was getting audio saying that they won the second match, even if they lost, if they had won the first group stage match.



Made the following changes:




    Your opponent in an Online match will no longer be able to skip your goal replays. Updates to a number of team kits. Updates to the Nike Black Cat boots. Updated the stadium art for the Sydbank Pokalen tournament.



Addressed the following issues:




    Rarely, keepers, after making a save, would warp into the net. Rarely, when the keeper was making a save close to the 18 yard line or the byline, they would perform a slow animation while getting up when it was not appropriate. Rarely, the keeper would start to dive in one direction to make a save, and would instead animate as diving in the other direction. Sometimes a player would remain suspended in the air for a prolonged period of time following a mid-air collision. The three character abbreviation for some teams was incorrect in some languages and has been corrected. The full team names for some teams were incorrect in some languages and have been corrected. The scoreboard in Olympiastadion had the crests assigned to the wrong scores. Collision issue with the team seating area in Otkritie Arena. Corrected an issue with the stadium art in Signal Iduna Park. Sometimes the crowd would be missing assets like flags or cell phones during crowd shots. Fixed issues with a number of team kits. Corrected the trophy displaying in the 3.Liga playoffs. Sometimes a trophy’s reflection was showing images of skill game assets. Sometimes the post-goal wipes in FIFA Ultimate Team would be an incorrect version. Some boots were clipping into the player’s socks and into the grass.


Made the following changes: FIFA 19 Title Update 9 Patch Notes (Version )
    Your opponent in an Online match will no longer be able to skip your goal replays. Updates to a number of team kits. Updates to the Nike Black Cat boots. Updated the stadium art for the Sydbank Pokalen tournament.


FIFA 19 Title Update 9 Patch Notes (Version )



Well, that was quick. Not even a week after the last New FIFA 19 update has the FIFA 19 1.10 update decided to grace us with its presence. FIFA 19 Title Update 9, to give it is PC moniker, is potentially fixing one of the worst bugs in the game, as well as providing us with a couple of other changes. It’s all here down below in the FIFA 19 1.10 update patch notes.



FIFA 19 Title Update 9 Patch Notes (Version )



Man. I hate this bug. Worst of all, it’s probably happened to you and you haven’t even noticed it. Essentially, players decide to switch positions en masse in Ultimate Team this year, with wingers playing defensive midfield, attacking midfielders playing wide, and so on. It really doesn’t let you play to your strengths, and you have to go out of your way to fix it. That has, according to the patch notes below, now been fixed.



Pro Clubs has also seen a similar bug, wherein your CAM Pro would be judged as a left back in game, meaning he would also be told he was out of position and not performing his correct duties. So, unless you were secretly Roberto Carlos playing in a number 10 role, you’ll feel more at home now.



Not to be confused with Manuel goalkeeper movement (although Almunia also wasn’t great), the ability to move your keeper between the sticks using the stick has been nerfed again, which is following on from a considerably downgrade found in the FIFA 19 1.09 update.



…and that’s pretty much your lot for the FIFA 19 1.10 update. There’s also a minor change involving the post-game performance screen not correctly showing your (or your opponent’s) player overall attributes correctly. That’s all been buffed out now. The fact that this is even mentioned is perhaps a sign of how low-key an update it is, yet the position swap bug being fixed could be fantastic as we reach the latter half of the game’s life-cycle.



FIFA 19 Title Update 9 Patch Notes (Version )



Made the following changes




    Further reduced the speed of the goalkeeper when being controlled by manual movement during open play This change builds further on the change that was made in Title Update 7.



Addressed the following issues:




    Players were sometimes swapping positions on the pitch without any changes being requested by the controlling player.



FIFA Ultimate Team



Addressed the following issues:




    Sometimes, in a FUT Online Match, a player’s overall rating would be displayed in the Player Performance screen incorrectly



Addressed the following issues:




    In Pro Clubs, when playing with your Virtual Pro locked to the CAM position, they would sometimes be treated like a LB in terms of positioning and player rating.


Not to be confused with Manuel goalkeeper movement (although Almunia also wasn’t great), the ability to move your keeper between the sticks using the stick has been nerfed again, which is following on from a considerably downgrade found in the FIFA 19 1.09 update. FIFA 19 Title Update 9 Patch Notes (Version )
    Players were sometimes swapping positions on the pitch without any changes being requested by the controlling player.

Регулярные публикации новостей об игре.

The new update is ready to download and install for PS4, PC and XB1 with new features:



FIFA Ultimate Team (FUT):



The stats displayed on an item would show a number over 99 after scoring a goal in situations where a Training Item had been applied before the match that pushed a stat over 99.

This had no impact on gameplay and was a visual issue only.



Sometimes there would be an error indicating saying ‘Kick-Off data is not available’ after changing the difficulty of the match.



Career Mode:



Clubs will no longer send a transfer offer or loan offer for a player that has no chance of accepting a move to that club.

This change has been made to prevent situations where a player was transfer listed or loan listed and the club would constantly receive a stream of offers from teams that the player is not going to accept a move to.

Updates to the transfer/loan system to account for more player and club nationalities as part of the decision making process a player goes through when deciding if they want to accept an offer.

Updates to the transfer/loan system to account for a player’s role at their current club in comparison to the role the player would have at their new club.



Players that were Loan Listed were not considering the fact that they were listed for loan as part of the decision making process for whether or not to accept a loan offer to join another club.

In comparison, players that were Transfer Listed were taking this into account as part of the decision making process for whether or not to accept a transfer to another club.



Visual/Presentation:



Updated the 2D portrait for Alphonso Davies, Samir Nasri and John Obi Mikel.

Addressed the following issues:

In the Edit Teams screen, some leagues in the Club Transfers Detailed Search League filter were displaying debug text.


Players that were Loan Listed were not considering the fact that they were listed for loan as part of the decision making process for whether or not to accept a loan offer to join another club.

In comparison, players that were Transfer Listed were taking this into account as part of the decision making process for whether or not to accept a transfer to another club. FIFA Ultimate Team (FUT):

Published on by lukezim 24 Comments



FIFA 19 Title Update 9 Patch Notes (Version )



If you're North/South America based, or simply busy in school or work, you may have missed some news that had the entire FIFA community talking.



FIFA 19's fourth major patch is now live on PC, and if recent precedent is any indicator, should be live on Xbox One and PS4 as well by early next week (worth keeping in mind that this week is a major holiday in USA which could impact the timeline for those first-parties approving the patch.)



Though all three of the previous patches have brought some bug fixes and tweaks -- which may not have had the impact to tackle things we might've collectively been wishing otherwise -- title update four is full on is purported to address AI defending, a sore spot in the game since its September launch. The patch is also said to nerf the effectivness of constant pressure, so that gamers that do it from kickoff or constantly after goals' players feel the effect of their tactics more realistically. How far, far enough, or perhaps even too far the changes go, we'll have to see when we all get a chance to get a half dozen or more full games with it under our belts after it's fully out.



If you've played 5-10 matches or more on the new update on PC already and can share your thoughts in a constructive manner, we're definitely eager to hear your early feedback.



Here's the full patch notes for the 20 November update (which again we expect to come to console next week):



The latest title update for FIFA 19 is now available and includes the changes below.



Made the following changes:



We have made some changes to reduce the effectiveness of defending by AI Teammates.




    In order to make the shot blocking of a defender that is being controlled by an AI Teammate less effective, we have reduced the distance that an AI Teammate defender will stretch to block a shot. In order to make the tackling of a defender that is being controlled by an AI Teammate less effective, we have reduced the distance that an AI Teammate defender will stretch when making a tackle.
      Here is what we mean by an "AI Teammate".
        An AI Teammate is any player on the pitch that is not being controlled by a human, or is not the CPU AI Controlled Player. AI Teammates exist in the following circumstances:
          On a team with no human players.
            For example, the CPU-controlled team in Squad Battles.

          On a team with a human controlled player(s) that are not locked to specific players.
            For example, both teams in FUT Division Rivals.

          On a team with a human player(s) that are locked to specific players, that also has CPU teammates.
            For example, a Pro Clubs team with less than 11 human players.


        AI Teammates do not exist in the following circumstances:
          On a team with human players who are all locked to specific players.
            For example, a Pro Clubs team, with 11 human players.







Increased the impact to fatigue of playing with defensive pressure.




    This change will have the biggest impact to fatigue when playing with Constant Pressure enabled in your active Game Plan or when playing with Team Press active. This change will have reduced impact to fatigue when playing with Pressure On Heavy Touch or Pressure After Possession Loss enabled in your active Game Plan.

To make a well-timed tackle more effective, we have increased the tendency of the ball to travel further from the dribbler after the tackle, increasing the likelihood that the dribbler will lose possession of the ball. Reduced the number of first time passes that CPU AI Controlled players will make out of their defensive third of the pitch when playing on Legendary or Ultimate difficulty.
    A refresher on what we mean by “CPU AI Controlled players”.
      The CPU plays the game as you would, limited by the same input restrictions that a human player is. This means that the CPU team has an active player, just like you do, which we call the CPU AI-controlled player. A CPU AI-controlled player exists in the following circumstances:
        On a team with no human players.
          For example, the CPU-controlled team in Squad Battles.

        On a team with human players who are all locked to specific players, that also has CPU teammates.
          For example, a Pro Clubs team, with less than 11 human players, with no “ANY” player.


      A CPU AI-controlled player does not exist in the following circumstances:
        On a team with human players who are not locked to specific players.
          For example, a team in FUT Champions.







Addressed the following issues:




    Sometimes when an attacking player is trying to move towards a loose ball close to the goal, they would slow down and be unable to get to the ball effectively. If the keeper knocked the ball out of play during a penalty shootout, sometimes it would result in a throw-in being taken.



FIFA Ultimate Team (FUT):



Made the following changes:




    We have continued to make changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.
      The 'List Members' button is no longer shown during the pre-match flow.

    Voice chat has been disabled in Division Rivals.



Addressed the following issues:




    Stability issue in FUT Champions Channel after watching a replay.
      As a result of this fix, the following issues that were resolved in a previous title update may occur again, and we are working to resolve them in a future title update when available.
        Sometimes, player models were appearing in the background after exiting a match. Sometimes, a white box would appear in the background after exiting a match.


    Entering and leaving FUT Champions Channel multiple times would result in no replays being available for viewing. The FUT Champions Points redemption window was incorrectly defaulting to 'Redeem Entry Now' and is now defaulting to 'Later'. Items on your Transfer Target list were displaying the Bought For price from the previous Item's owner.



Online Modes:



Addressed the following issues:




    Sometimes receiving an error message about online stats reporting failing after completion of a Pro Clubs League or Drop-In Match.



Addressed the following issues:




    Player's sometimes getting an 'Unable To Retrieve Your Kick Off Name's Data' error message when trying to play a Kick Off match.



Visual / Presentation:



Made the following changes:




    Starheads:
      Added the assets for 18 new player starheads. Enabled legacy assets for 24 player starheads.
        Server side changes are required before these starheads will be available for use in game, please follow @EASPORTSFIFA on Twitter for updates on when these are available.


    Updated the 2D portraits for 2440 players. Updates to a number of team kits, crests and banners.



Addressed the following issues:




    The UEFA Champions League Honor Badge was showing after winning the tournament 4 times instead of 5. Corrected the home and away kit assignments for Wolfsberger AC. Sometimes the crowd would be seen waving a large linesman's flag instead of a team flag.



Thanks to those who’ve provided feedback. Throughout the course of the FIFA 19 season we'll provide you with more information and updates if and when they become available.


Addressed the following issues:

FIFA 19 Title Update 9 Patch Notes (Version )
    Starheads:
      Added the assets for 18 new player starheads. Enabled legacy assets for 24 player starheads.
        Server side changes are required before these starheads will be available for use in game, please follow @EASPORTSFIFA on Twitter for updates on when these are available.


    Updated the 2D portraits for 2440 players. Updates to a number of team kits, crests and banners.


I've played a good amount since the patch.



I just think it's made a very minimal impact again.



Blocks still occur a lot. AI still lunges despite EA posting a clip that they don't lunge accurately as much.



AI defending is still extremely strong.



If AI blocks were occurring at a rate of 9.5/10 times, they now occur 9/10 and that's me being generous.



AI tackle radius is still extremely high and manual tackling is still unrewarding.



I really hope FIFA 20 is a completely new game. FIFA 19 is just busted.



Why does my record matter when the game is clearly broken? FIFA 19 Title Update 9 Patch Notes (Version )



On FIFA18 I was 560-40 and finished Top100 in Seasons.



On FIFA19 I'm 30-0 currently but have stopped playing as the game has hardly changed since the update.



Think I'll stick with Pro Clubs for now.



Record is irrelevant when FIFA19 has the lowest skillgap ever.



Catered towards the noobs i'm afraid.



I think its poor tbh.

I feel like EA know the mechanics are finished but they have went too far to revert and they r trying to paper over gigantic cracks with patches and just making things worse.



To fix this id suggest they would have to take the full year and become a brand new game, however this would take their 100% focus off UT so thats not gunna happen.



Ive never seen so much negative feedback on a fifa game in all my life though. Im just picturing EA actually admitting what they have done and fixing it when its too late for me and I have no time to play anymore.



Y have went too far to revert and they r trying to paper over gigantic cracks with patches and just making things worse.



To fix this id suggest they would have to take the full year and become a brand new game, however this would take their 100% focus off UT so thats not gunna happen.



Ive never seen so much negative feedback on a fifa game in all my life though. Im just picturing EA actually admitting what they have done and fixing it when its too late for me and I have no time to play anymore.



I've tolerated every FIFA.. but with FIFA19 the shooting mechanics especially 1v1's are harder to score than a Timed Finishing "Finesse Shot" from outside the box? how is that even skill?, I thought FIFA18 was a bad game but one thing I liked was that when you worked your way into the box away from your opponents AI & got yourself into a shooting position the shooting was rewarding & consistent.



I've said many times on here for me since FIFA17 when "AI Defending" was heavily introduced and so heavily assisted in defence creating auto actions the gameplay has gone downhill as it's suiting the new players or "noobs" shall I say.. the game has a very low skillgap right now for me the lowest i've witnessed & i've been playing from around 1999 lol.



Kick off goals.(Have been in most FIFA'S)

So manyAuto blocks, Auto Tackles.

Passing is less assisted than 18 but still far too easy at times.

Constant Pressure is still way to effective.

1v1 finishing inconsistent.

Timed Finishing = Worst feature ever reduces the skill-gap even more.



It takes me so much to stop me playing FIFA in FUT or Online Seasons but I've stopped playing due to these reasons, i'm fed up with the game catering towards the **** of this world the only thing i'll play sometimes now is Pro Clubs with my mates because that's the funnest thing to play.



Also The more I play, the more it feels like there was no patches at all.. minimal change to gameplay honestly when AI Defending was "supposedly" toned down in the Pitch notes it's nonsense it's still way to strong.



E. A is a business & they're making a ton of money as we speak so they just don't care.



Y have went too far to revert and they r trying to paper over gigantic cracks with patches and just making things worse.



To fix this id suggest they would have to take the full year and become a brand new game, however this would take their 100% focus off UT so thats not gunna happen.



Ive never seen so much negative feedback on a fifa game in all my life though. Im just picturing EA actually admitting what they have done and fixing it when its too late for me and I have no time to play anymore.



I've tolerated every FIFA.. but with FIFA19 the shooting mechanics especially 1v1's are harder to score than a Timed Finishing "Finesse Shot" from outside the box? how is that even skill?, I thought FIFA18 was a bad game but one thing I liked was that when you worked your way into the box away from your opponents AI & got yourself into a shooting position the shooting was rewarding & consistent.



I've said many times on here for me since FIFA17 when "AI Defending" was heavily introduced and so heavily assisted in defence creating auto actions the gameplay has gone downhill as it's suiting the new players or "noobs" shall I say.. the game has a very low skillgap right now for me the lowest i've witnessed & i've been playing from around 1999 lol.



Kick off goals.(Have been in most FIFA'S)

So manyAuto blocks, Auto Tackles.

Passing is less assisted than 18 but still far too easy at times.

Constant Pressure is still way to effective.

1v1 finishing inconsistent.

Timed Finishing = Worst feature ever reduces the skill-gap even more.



It takes me so much to stop me playing FIFA in FUT or Online Seasons but I've stopped playing due to these reasons, i'm fed up with the game catering towards the **** of this world the only thing i'll play sometimes now is Pro Clubs with my mates because that's the funnest thing to play.



Also The more I play, the more it feels like there was no patches at all.. minimal change to gameplay honestly when AI Defending was "supposedly" toned down in the Pitch notes it's nonsense it's still way to strong.



E. A is a business & they're making a ton of money as we speak so they just don't care.



So you’re having to actually play a bit to win, then.



The game is a long way off perfect, but the patches have definitely improved it. Maybe you’re just not as good as you think you are.



[placeholder for your stats]



I don’t care. It just sounds like people sulking because winning is more difficult than it used to be.



[further placeholder for reminder of your stats]



No, honestly, that’s great. Although if you pick the best team all the time.



[placeholder for copy/paste justification for picking best team all the time]



Great stuff, and I get why you do it. But like I say, if you’re picking them and struggling to win, maybe you’re good-but-not-as-good-as-you-think-you-are.



My advice to you would be to git gud.



[say something about getting logic in my brain]


AI defending is still extremely strong. FIFA 19 Title Update 9 Patch Notes (Version ) Ive never seen so much negative feedback on a fifa game in all my life though. Im just picturing EA actually admitting what they have done and fixing it when its too late for me and I have no time to play anymore. Регулярные публикации новостей об игре.

The new update is ready to download and install for PS4, PC and XB1 with new features:



FIFA Ultimate Team (FUT):



The stats displayed on an item would show a number over 99 after scoring a goal in situations where a Training Item had been applied before the match that pushed a stat over 99.

This had no impact on gameplay and was a visual issue only.



Sometimes there would be an error indicating saying ‘Kick-Off data is not available’ after changing the difficulty of the match.



Career Mode:



Clubs will no longer send a transfer offer or loan offer for a player that has no chance of accepting a move to that club.

This change has been made to prevent situations where a player was transfer listed or loan listed and the club would constantly receive a stream of offers from teams that the player is not going to accept a move to.

Updates to the transfer/loan system to account for more player and club nationalities as part of the decision making process a player goes through when deciding if they want to accept an offer.

Updates to the transfer/loan system to account for a player’s role at their current club in comparison to the role the player would have at their new club.



Players that were Loan Listed were not considering the fact that they were listed for loan as part of the decision making process for whether or not to accept a loan offer to join another club.

In comparison, players that were Transfer Listed were taking this into account as part of the decision making process for whether or not to accept a transfer to another club.



Visual/Presentation:



Updated the 2D portrait for Alphonso Davies, Samir Nasri and John Obi Mikel.

Addressed the following issues:

In the Edit Teams screen, some leagues in the Club Transfers Detailed Search League filter were displaying debug text.


Visual/Presentation: Players that were Loan Listed were not considering the fact that they were listed for loan as part of the decision making process for whether or not to accept a loan offer to join another club.

In comparison, players that were Transfer Listed were taking this into account as part of the decision making process for whether or not to accept a transfer to another club.

The latest FIFA 19 patch nerfs timed and finesse shooting while fixing goalkeeper movements, career mode issues and more. Find out everything new and changed in the FIFA 19 Title 7 Update, here.



On Tuesday, EA released its first major title update for FIFA 19 . The update will initially roll out to PC players, with a release for PS4 and Xbox One planned for the near future. The update tweaks and tunes a number of gameplay areas including Timed Shooting, Finesse Shots, and Goalkeeper movement. It also fixes known issues in Career mode that surfaced during the last title update. Below we’ve put together a complete rundown of everything found in the FIFA 19 Title Update 7 patch notes. Detailed examples of changes and additional commentary from the EA team can be found, here.



FIFA 19 Title Update 9 Patch Notes (Version )



Timed and Finesse shooting get a major overhaul in FIFA 19's Title Update 7 EA



    Timed Finesse
      Fixed an issue where a Timed finesse shot would always have Less error than a non-timed finesse shot, even in situations where the timed finesse shot was red or yellow. The level of error reduction for a timed finesse shot is now in line with the level of error reduction for other timed shots. The Accuracy of a yellow or red timed finesse shot was found to be too high and has been reduced. This change will impact the likelihood of these shots resulting in goals scored. The Ball speed of a yellow or red timed finesse shot was found to be too high and has been reduced. This change will impact the likelihood of these shots resulting in goals scored.

    Timed Finishing Window - Maximum size of the Timed Finishing window for a green timed shot is now reduced. According to the devs, “The hope for these changes is that it will directly address situations where players were finding it too easy to achieve green timed shots that were coming from a long pass, a cross, or when queuing up a shot after a knock on during a run. The impact of this change will scale with a higher impact on shots where the time between the initial button press to take the shot and the button press to perform Timed Finishing is longer. For example, a first-time finesse shot where the ball is coming from a long distance away, or when queuing up a shot after a long knock on during a dribble.” Yellow Timed Shots Effectiveness - Yellow timed shots effectiveness were reduced for this new update. According to the devs, “We received feedback that yellow-timed shots were too often resulting in a goal and adjustments were made to reflect a more consistent outcome where these types of shots are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.” Power Finesse Shots - Reduced the effectiveness of higher powered finesse shots, both timed and non-timed shots. According to the devs, “We received feedback that powered finesse shots (both timed and non-timed) were too often resulting in a goal and adjustments were made to reflect a more consistent outcome where these types of shots are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.” In-Box Near Post Shots - Building further on changes made in Title Update 3, this update further reduces the likelihood that a shot which was correctly aimed into the net, and that was targeting a location near to the post, would miss the net in a shooting situation where the attacking player is under no defensive pressure and is not off balance. Goalkeeper Movement - Goalkeeper movement speed when being controlled by manual movement was reduced in this patch. The impact of this will be higher when using manual movement during open play and lower when in set pieces situations (corners and free kicks). Goalkeepers will now maintain a ready posture when being controlled by manual movement through the right stick controls. You can see some of the effects of this change in the video below.


    Overall Rating Fixed - After the last patch an issue with both Manager and Player Careers occurred where players were unable to grow their overall rating and instead was showing as -1 overall in multiple screens. This issue has been resolved with today's changes. Fixed Career Mode ‘Win The League’ Award - In Player Career, finishing in first place in your league at the end of the season was not properly awarding the Win The League accomplishment. Fixed Emirates FA Cup Final Match Schedule - This update fixes an issue with the Emirates FA Cup Final Match being scheduled the day before the final match of the Premier League season (This fix will not impact existing Career Mode save files, only new Career Mode save files).


    Fatigue Reduction Changes - The fatigue reduction that is applied to a Pro Clubs player when it was being controlled by someone locked to a position has now also been applied to the players when they are being controlled by someone playing on 'Any'. Club Squad Screen Fixes
      In Pro Clubs, the Club Squad screen was not displaying the stats for each member of the club on the panel on the left side of the screen. Title Update 7 fixes this issue. Sometimes a Pro Clubs Virtual Pro's overall rating was incorrect when displayed in the Pro Clubs hub screens. Title Update 7 fixes this issue.



What do you think of the changes in Title Update 7? What changes would you like to see in future updates? Share your thoughts in the comments below.


Timed and Finesse shooting get a major overhaul in FIFA 19's Title Update 7 EA FIFA 19 Title Update 9 Patch Notes (Version ) On Tuesday, EA released its first major title update for FIFA 19 . The update will initially roll out to PC players, with a release for PS4 and Xbox One planned for the near future. The update tweaks and tunes a number of gameplay areas including Timed Shooting, Finesse Shots, and Goalkeeper movement. It also fixes known issues in Career mode that surfaced during the last title update. Below we’ve put together a complete rundown of everything found in the FIFA 19 Title Update 7 patch notes. Detailed examples of changes and additional commentary from the EA team can be found, here.

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FIFA 19 Title Update 9 Patch Notes (Version )



FIFA 19 Title Update 9 Patch Notes (Version )



As of Tuesday, EA Sports released FIFA 19 title update 3 for the PC, with Xbox One and PS4 updates coming in a week. However, gamers are learning this update brings a number of improvements to gameplay. Among the aspects that are updated are specifics for shooting and goalkeepers to tweak how the game goes. In addition, gamers will find other exciting changes to FIFA Ultimate Team, as well as the addition of new Starheads, and more. Here are more details about some of the important changes to the FIFA 19 game.



The new update has adjusted shooting the ball under certain conditions. For example, when it comes to taking first-time finesse shots, gameplay has been adjusted for the effectiveness of them scoring or not. Basically, the change affects shots based on the angle which the ball is coming into the player. EA mentions that it will only impact the balls that enter from 135 degrees to 225 degrees. Gamers can check out EA’s link in the tweet below for a detailed explanation of how it will affect the shots.



The third Title Update for FIFA 19 is now available on PC, with console to follow next week. Some key changes to shots in specific situations, defensive pressure and more, plus 50 new starheads! Details -> https://t. co/PPZFdWFODH pic. twitter. com/3hmb4mcBua



The latest FIFA 19 title update also affects the impact of defensive pressure on a player taking a shot. With this change, they have reduced how likely it is for a shot to be directed at the goal if the shooting player is getting a lot of defensive pressure. So this will add another bit of realism to FIFA 19 in terms of how things would actually be on the field.



The developers continue to address quirks when it comes to how goalkeepers are behaving around the goal. With the update, keepers should now pick up the ball instead of kicking it forward when they move towards it. Goalies are more likely to dive to intercept the ball after a cross is made. In addition, they will react better to penalty kicks that come right at them or close by. Also, EA addressed the ability of players being able to push the keeper out of the way during a free kick.



FIFA 19 Title Update 9 Patch Notes (Version )



In Ultimate Team, the developers changed the Division Rivals “pre-match flow.” They noted that they did this to help gamers find a match. They made a few tweaks to some visuals there too. For example, a gamer will see their team displayed on the left side with their opponent on the right side. This will be the case no matter whether you’re the Home or Away team. On Team Management screen, a gamer’s team crest is going to display on the screen’s right side.



Another exciting change is the addition of 48 player and two manager starheads. Among the stars listed for this are Jesse Lingard, Gareth Bale, and Diego da Silva Costa. Some of these are seen in the tweet up above. EA says they’ll be available for in the game shortly after they implement server releases for the different game platforms.



So far the changes are only on the Windows PC version of the game. The Sony PlayStation 4 and Microsoft Xbox One versions of the FIFA 19 game should receive updates next week.


The new update has adjusted shooting the ball under certain conditions. For example, when it comes to taking first-time finesse shots, gameplay has been adjusted for the effectiveness of them scoring or not. Basically, the change affects shots based on the angle which the ball is coming into the player. EA mentions that it will only impact the balls that enter from 135 degrees to 225 degrees. Gamers can check out EA’s link in the tweet below for a detailed explanation of how it will affect the shots. FIFA 19 Title Update 9 Patch Notes (Version )
The third Title Update for FIFA 19 is now available on PC, with console to follow next week. Some key changes to shots in specific situations, defensive pressure and more, plus 50 new starheads! Details -> https://t. co/PPZFdWFODH pic. twitter. com/3hmb4mcBua
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